This week, I finally finished Marvel’s Wolverine. I kind of had to. With a brand new copy of The Legend of Zelda: Ocarina of Time remake staring me in the face, and a download code for Grand Theft Auto VI on the way, I wanted to at least see how the game I’d been struggling to get through ended before moving on to other things.
“Struggling” not because the game was particularly challenging in any way, though it could be at times. No, I was “struggling” because it took me forever to find any meaningful attachment to it. And, while I’m ultimately glad I did get to the end, it was quite the journey to get there.
So let’s jump back to the beginning. I, like many of you, was incredibly excited when I heard that Insomniac Games, the same team behind probably my favorite superhero games of all time, the Spider-Man games, was doing a Wolverine game. I’ve loved Wolverine since the first time I saw that devilish haircut and those shiny claws on a comic book shelf in the late 1980s. Over the years, I’ve bought his comics, his toys, his cards. When I first saw him on the big screen, it was so magical, it was almost difficult to comprehend.



